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#declare Haze = material{ // Haze
texture{
pigment{ color rgbt <1.0, 1.0, 1.0, 1.0> }
}
interior{
ior 1.0003
media{ // Atmospheric
intervals 2
confidence 0.0001
variance 1.0/1.0
ratio 0.5
absorption rgb <0.005, 0.005, 0.005>
emission rgb <0.001, 0.001, 0.001>
scattering{
5 , rgb <0.004, 0.004, 0.004> // henyey greenstein scattering
eccentricity 0.0
}
density{ spherical scale 12.0 }
}
}
}
// having such a low confidence and intervals may seem counterintuitive,
// but it actually produces nicer results than higher values up to about
// 20...and renders a lot faster ^_^
--Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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